Tuesday, August 1, 2017

Minnesota Personalized Learning Summit: David and Jonah Stillman GenZ Keynote

David and Jonah Stillman were the "Father-Son" keynote on Day 2 of the Minnesota Personalized Learning Summit. David is a generational expert, and co-author of "When Generations Colide." They have teamed on a new book called, "Gen Z @ Work."
They have developed a company GenZ Guru, designed to interact with those born between 1995 and 2012.

They are concerned that educators are not focused on "GenZ" and assume that they are Millennials. 
This is similar to when society treated GenX'ers like Baby Boomers.

David shared a story of when he and his son were supposed to go to a meeting, and Jonah showed up via Skype, when David thought he would be there in person. Using the Genz.guru tool, they polled the audience. 51% thought David was right.

In order to get to know GenZ we need to look at key influences:

Parenting- GenZ kids have a tight relationship with their parents, but they were raised differently than Millennials. Millennials were given participation rewards and stickers for doing well.
GenX parents don't believe in this.

David played "Eye of the Tiger" before Jonah's T-ball game. 

GenZ is similar to Boomers in that they are pretty competitive.

Technology-91% of GenZ says that tech sophisticaton impacts their desire to work at a company. However, GenZ is much more private. Millennials were very public, launching Facebook. GenZ is much more private, using Snapchat instead. In order to connect with this generation, they need to use the platform that they are using. They are knowledge horders, similar to Boomers when they neared retirement, that they felt information kept them relevant. 
We need to teach kids what is private and what needs to be shared.
New office space that is Collaborative is geared toward Millennials, but 35% of GenZ would prefer sharing socks with someone to sharing an office with someone. They also would rather avoid group work.

Recession-The median net worth of GenX fell by 45% during the recession. The number one concern of GenZ is the economy. Look at the entertainment industry. Millennials were given Harry Potter. GenZ was given "The Hunger Games." GenZ is in "survival mode." What do they need to survive?
75% believe that there are multiple paths to success besides college. 
67% say their top concern is what career they want prior to going to college. Boomers thought college was where you figured it out. 

Impacts on Education
Capstone programs, Post Secondary Options allow for more personalized, and connected to the real world. 
This helps engage GenZ students. 
61% of GenZ is willing to stay with a company for 10 years. Loyalty is back on the table.

Traits of GenZ (There are 4 more in their book.)

The line between the physical and digital world is blurred and in many cases the same. Pokemon Go is an example. The real and physical world overlaps. 50% of GenZ believes an online degree is the same as traditional. True digital natives. They aren't as excited about new products as GenX or Boomers, it is just expected that something like this would happen. Difference between expecting technology and accepting it. For the first time in history, the youngest generation is the authority and most skilled on tech.

Literacy-"This generation can't write well! Thinking visually in symbols is how they communicate. Emoji's 

The crying emoji was the word of the year.  
The preferred mode of communication in the work place, 84% said face-to-face communication! Even if you are on Skype, they consider it to be face to face.

GenZ wants personalized custom options. 

Iowa State Admissions office personalized acceptance.

Between 2000 and 2010 there was a 15% increase in students developing their own majors. This will make it harder for workplaces to compare two candidates. 
57% want to customize their job description and 62% would like to customize their own career path. 
Look at how Gen Z customizes their news. This means that the filter bubble world causes people to only hear their view point. Stillman argues that it is important to expose students to multiple view points in the classroom.

FOMO: Fear of Missing Out
65% of Gen Z sleep with their smartphones near their bed. 
They want to know what is happening as soon as possible. When they can't, they get FOMO, which is now a diagnosed anxiety. Working WIFI is more important than a working bathroom!
Jonah told the story of a meeting where he took notes on his phone and was told to put it away. 
They argued that in the classroom, we need to negotiate access. 
Gen Z is also pushing the pace of career, as 75% would like to have multiple roles within one place of employment. 
Gen Z's attention span has been defined as 8 seconds. Companies are struggling with this. Teaching this generation the difference between a fad and a true trend.

Teachers need to push the value of "ruminating on something." Valuing thinking, brainstorming, and process is important.
Because of FOMO, keeping kids in the loop is important. Increasing access to content and feedback is important. Having faster formative feedback is crucial. 

Not ALL FOMO is bad. GenZ doesn't fear failure, but they do fear not getting the opportunity to try!

In the Q and A, they noted that Gen Z students like being mentored, but also like to mentor.
Digital detox for an hour or two is great, but not for months.
Millennial parenting, getting screens out of the car is helping with this.

Millennials want meaning in their job, $ was 6. For Gen Z, money is number one on the list.

Embrace the differences in generations, AND know what makes them tick!

Monday, July 31, 2017

Minnesota Personalized Learning Summit Keynote: John Spencer

John Spencer, co-author of Empower and Launch, was the Monday keynote at the Minnesota Personalized Learning Summit. John also created "Pencil Chat" many years ago, and I've been in auw of his ideas and thinking.

Spencer began with a "Disclaimer" that while many keynotes will only share the highlights, he is a teacher on a journey trying to figure things out, and behind the success there has been failure.

No one has dysentery in Oregon!

He began by a story of being nerdy and shy in 8th grade, and hiding out in the bathroom. During a History Day project, he didn't like the sound of his voice. His teacher, Mrs. Smoot said, 
"when you hide your voice, you rob the world of your creativity, and I'm not going to let you do that!"
He presented to his class, then school, then regionally, then at the national conference, which changed his life!

Every day he asks his kids, "What did you make today?"
Making is magic, and makes us human.
He shared a "Sketchy video" that took his son 9 hours to make.

Things are changing right now. It used to be that to create with technology required lots of physical equipment to make it happen. Now much of that can happen on a phone with apps.

Our devices have connected power and great creative potential!
Unfortunately, students today still spend more time consuming rather than creating. 
There are outliers...
Kids making a functional graphing calculator in Minecraft
"Sugar Kills" blogs where kids skip recess to create a campaign

The outliers have a "Maker Mindset."
Sudents need to be wildly different

The purpose drives the maker mindset. The framework to do this is design thinking.

The most powerful force to bring out the maker in every student is the teacher!

Launch Framework

  • Look, Listen, Learn-Goal is awareness
    • Could be a product
    • Observe a phenomenon-NASA studying Geckos to learn about adhesives
    • Awareness of an issue
    • Geeky Interests
    • Problem to be solved
    • Empathy-Caring about an issue. 

  • Ask Tons of Questions
    • Gift baskets for the custodial staff
    • Michelle Baldwin-"Sometimes the bravest thing you can do is ask a question."
    • How do we make this happen with no time and a tight curriculum map?
  • Understand the Process or Problem
    • Research that fuels ideation
    • Innovation doesn't happen in a vacuum
    • Take research "off-road" (Scaffolding can sometimes be a cage that stifles student's ability)
    • We need a bigger definition of research (Write letters/e-mail, make phone calls, video conference) Adults are often happy answering kids questions.
  • Navigate Ideas
    • Brainstorming
      • Alone first
      • Then meet as a group w/ no judgement untimed
      • Outside members to add ideas
      • Combine similar ideas
      • Develop final idea
      • Find the PARTS
        • Product idea
        • Audience- If they start with Empathy, they should know the audience
        • Roles-Who will do what? (Let older groups decide on their own.)
        • Tasks (Draw out and visualize, then put on visual calendar rather than a list.
        • Solution-What problem was solved?
  • Create a Prototype
    • Sometimes it's physical
    • Sometimes it's virtual
    • Sometimes it's Art (The Arts have been maker spaces for a long time!)
    • Sometimes you make a difference! (Service Learning
    • What if you don't have the best materials?
      • Every road block is a chance to solve a problem!
      • Often the best choice in technology is a roll of duct tape!
  • Highlight what works, fix what fails Itteration
    • Every failure is one step closer to success! Iteration!
    • The worst pixar movie you've never seen was a Zombie movie. Pixar iterated it into Bolt.
    • Monster's Inc iterated from another film, which 10 years later iterated into Inside Out!
    • Nobody hates revision at the skate park, but try it in math or english!
    • Celebrate creative risk-taking!
Ready to LAUNCH

They send it to an authentic audience
Because the moon landing was broadcast to a world wide audience, it inspired a generation!
Sharing your journey is so important. 
This year, the Global Day of Design was a great way to share with others!

What if...
I don't have time, technology, etc.....

Spencer shared a project students in Michigan did where they created a documentary on World War II. All but one student showed up on a Friday night to share the video. The soldiers and families showed up. 
It's not a silver bullet...

Students at his school used design thinking to paint murals so that the walls at school wouldn't be tagged. They did 8 murals in 3 years. Then a new principal came in and the walls were painted white and others taken down. 

A student asked Spencer why did we do this?
Spencer said, You share your work even if it is destroyed, or isn't appreciated. "When you hide your voice, you hide the world of your creativity!"

Ultimately it is up to teachers to make their classrooms bastions of creativity!

This fall, our Hopdina Teaching and Technology cohort will be using Launch as a basis for our Design thinking and Maker Education course. It was great to get a cliff-notes version of the book and hear John's voice as he shared his success and failure and how he has learned from both.